#include <fizika.h>
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| | lorentz4 () |
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| | lorentz4 (double _px, double _py, double _pz, double _e) |
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| | lorentz4 (vector3 v, double energy) |
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| | ~lorentz4 () |
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| double | px () const |
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| double | py () const |
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| double | pz () const |
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| double | x () const |
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| double | y () const |
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| double | z () const |
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| double | theta () const |
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| double | phi () const |
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| double | m2 () const |
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| double | p () const |
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| double | e () const |
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| double | t () const |
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| vector3 | vect () const |
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| void | setX (double _p) |
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| void | setY (double _p) |
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| void | setZ (double _p) |
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| void | setT (double _eg) |
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| void | setXYZM (double _x, double _y, double _z, double _m) |
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| void | setXYZE (double _x, double _y, double _z, double _e) |
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| void | setVectM (vector3 &_v, double _mass) |
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| void | rotateX (double angle) |
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| void | rotateY (double angle) |
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| void | rotateZ (double angle) |
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| double | m () const |
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| vector3 | boostVector () |
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| void | boost (vector3 vb) |
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| void | boost (double bx, double by, double bz) |
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| void | print (const char *_line="LV ") |
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| lorentz4 & | operator= (const lorentz4 &) |
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| lorentz4 | operator+ (const lorentz4 &) const |
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| lorentz4 | operator- (const lorentz4 &) const |
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| lorentz4 & | operator+= (const lorentz4 &) |
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| lorentz4 & | operator-= (const lorentz4 &) |
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◆ lorentz4() [1/3]
| fizika::lorentz4::lorentz4 |
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inline |
◆ lorentz4() [2/3]
| fizika::lorentz4::lorentz4 |
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double |
_px, |
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double |
_py, |
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double |
_pz, |
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double |
_e |
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) |
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inline |
◆ lorentz4() [3/3]
| fizika::lorentz4::lorentz4 |
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vector3 |
v, |
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double |
energy |
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) |
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inline |
◆ ~lorentz4()
| fizika::lorentz4::~lorentz4 |
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inline |
◆ px()
| double fizika::lorentz4::px |
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const |
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inline |
◆ py()
| double fizika::lorentz4::py |
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const |
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inline |
◆ pz()
| double fizika::lorentz4::pz |
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const |
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inline |
◆ x()
| double fizika::lorentz4::x |
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const |
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inline |
◆ y()
| double fizika::lorentz4::y |
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const |
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inline |
◆ z()
| double fizika::lorentz4::z |
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const |
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inline |
◆ theta()
| double fizika::lorentz4::theta |
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const |
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inline |
◆ phi()
| double fizika::lorentz4::phi |
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const |
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inline |
◆ m2()
| double fizika::lorentz4::m2 |
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const |
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inline |
◆ p()
| double fizika::lorentz4::p |
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const |
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inline |
◆ e()
| double fizika::lorentz4::e |
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const |
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inline |
◆ t()
| double fizika::lorentz4::t |
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const |
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inline |
◆ vect()
| vector3 fizika::lorentz4::vect |
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const |
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inline |
◆ setX()
| void fizika::lorentz4::setX |
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double |
_p | ) |
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inline |
◆ setY()
| void fizika::lorentz4::setY |
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double |
_p | ) |
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inline |
◆ setZ()
| void fizika::lorentz4::setZ |
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double |
_p | ) |
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inline |
◆ setT()
| void fizika::lorentz4::setT |
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double |
_eg | ) |
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inline |
◆ setXYZM()
| void fizika::lorentz4::setXYZM |
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double |
_x, |
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double |
_y, |
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double |
_z, |
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double |
_m |
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) |
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inline |
◆ setXYZE()
| void fizika::lorentz4::setXYZE |
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double |
_x, |
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double |
_y, |
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double |
_z, |
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double |
_e |
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) |
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inline |
◆ setVectM()
| void fizika::lorentz4::setVectM |
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vector3 & |
_v, |
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double |
_mass |
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) |
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inline |
◆ rotateX()
| void fizika::lorentz4::rotateX |
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double |
angle | ) |
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inline |
◆ rotateY()
| void fizika::lorentz4::rotateY |
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double |
angle | ) |
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inline |
◆ rotateZ()
| void fizika::lorentz4::rotateZ |
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double |
angle | ) |
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inline |
◆ m()
| double fizika::lorentz4::m |
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const |
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◆ boostVector()
| vector3 fizika::lorentz4::boostVector |
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inline |
◆ boost() [1/2]
| void fizika::lorentz4::boost |
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vector3 |
vb | ) |
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inline |
◆ boost() [2/2]
| void fizika::lorentz4::boost |
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double |
bx, |
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double |
by, |
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double |
bz |
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) |
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inline |
◆ print()
| void fizika::lorentz4::print |
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const char * |
_line = "LV " | ) |
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inline |
◆ operator=()
◆ operator+()
◆ operator-()
◆ operator+=()
◆ operator-=()
The documentation for this class was generated from the following file: