Class TestSupport

java.lang.Object
cnuphys.snr.test.TestSupport

public class TestSupport extends Object
  • Constructor Details

    • TestSupport

      public TestSupport()
  • Method Details

    • toWorld

      public static void toWorld(Rectangle2D.Double wr, Rectangle localSystem, Point pp, Point2D.Double wp)
      This converts a screen or pixel point to a world point.
      Parameters:
      localSystem - a rectangle defining the local (screen-pixel) coordinate system.
      pp - contains the local (screen-pixel) point.
      wp - will hold the resultant world point.
    • toLocal

      public static void toLocal(Rectangle2D.Double wr, Rectangle localSystem, Point pp, Point2D.Double wp)
      This converts a world point to a screen or pixel point.
      Parameters:
      localSystem - a rectangle defining the local (screen-pixel) coordinate system.
      pp - will hold the resultant local (screen-pixel) point.
      wp - contains world point.
    • toLocal

      public static void toLocal(Rectangle2D.Double world, Rectangle localSystem, Rectangle r, Rectangle2D.Double wr)
      This converts a world rectangle to a screen or pixel rect.
      Parameters:
      localSystem - a rectangle defining the local (screen-pixel) coordinate system.
      r - will hold the resultant local (screen-pixel) rectangle.
      wr - contains the world rectangle.
    • toWorld

      public static void toWorld(Rectangle2D.Double world, Rectangle localSystem, Rectangle r, Rectangle2D.Double wr)
      This converts a screen or local rectangle to world rect.
      Parameters:
      localSystem - a rectangle defining the local (screen-pixel) coordinate system.
      r - contains the local (screen-pixel) rectangle.
      wr - will hold the resultant world rectangle.
    • toLocal

      public static void toLocal(Rectangle2D.Double wr, Rectangle localSystem, Point pp, double wx, double wy)
      This converts a world point to a screen or pixel point.
      Parameters:
      localSystem - a rectangle defining the local (screen-pixel) coordinate system.
      pp - will hold the resultant local (screen-pixel) point.
      wx - the world x coordinate.
      wy - the world y coordinate.